function huiz() draw.setStyle('填充') draw.setColor("#00ffff") -- draw.text('MIUI过检', 235,200)draw.setColor('#00FFFF') string.toMusic("欢迎使用仙鹤全防祝你们天天开心把把撤离") draw.text("仙鹤全防", 280, 550) draw.text("黑客来自", 280, 490) end huiz() gg.setVisible(false) luajava.setFloatingWindowHide(true) function PS() end function setvalue(address,flags,value) PS('修改地址数值(地址,数值类型,要修改的值)') local tt={} tt[1]={} tt[1].address=address tt[1].flags=flags tt[1].value=value gg.setValues(tt) end--静态 function setvalue(address,flags,value) local CatWill={} CatWill[1]={} CatWill[1].address=address CatWill[1].flags=flags CatWill[1].value=value gg.setValues(CatWill) end function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() local _Q = tonumber(0x167ba0fe) local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xFFFFFFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address print(string.char(231,190,164,58).._Q) end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end function readPointer(name, offset, i) local re = gg.getRangesList(name) local x64 = gg.getTargetInfo().x64 local va = {[true] = 32, [false] = 4} if re[i or 1] then local addr = re[i or 1].start + offset[1] for i = 2, #offset do addr = gg.getValues({{address = addr, flags = va[x64]}}) if not x64 then addr[1].value = addr[1].value & 0xFFFFFFFF end addr = addr[1].value + offset[i] end return addr end end function gg.edits(addr, Table, name) local Table1 = {{}, {}} for k, v in ipairs(Table) do local value = {address = addr + v[3], value = v[1], flags = v[2], freeze = v[4]} if v[4] then Table1[2][#Table1[2] + 1] = value else Table1[1][#Table1[1] + 1] = value end end gg.addListItems(Table1[2]) gg.setValues(Table1[1]) end changan={} changan.controlBig = function(control,time) luajava.runUiThread(function() import "android.animation.ObjectAnimator" ObjectAnimator():ofFloat(control,"scaleX", { 0, 0.4, 0.7, 1 }):setDuration(time):start() ObjectAnimator():ofFloat(control,"scaleY", { 0, 0.4, 0.7, 1 }):setDuration(time):start() end) end changan.controlFlip = function(control,time) luajava.runUiThread(function() import "android.view.animation.Animation" import "android.animation.ObjectAnimator" xuanzhuandonghua = ObjectAnimator:ofFloat(control, "rotationY", { 0, 360 }) xuanzhuandonghua:setRepeatCount(0) xuanzhuandonghua:setRepeatMode(Animation.REVERSE) xuanzhuandonghua:setDuration(time) xuanzhuandonghua:start() end) end changan.controlWater = function(control,time) luajava.runUiThread(function() import "android.animation.ObjectAnimator" ObjectAnimator():ofFloat(control,"scaleX", { 1, 0.8, 0.9, 1 }):setDuration(time):start() ObjectAnimator():ofFloat(control,"scaleY", { 1,0.8,0.9,1 }):setDuration(time):start() end) end changan.controlSmall = function(control,time) luajava.runUiThread(function() import "android.animation.ObjectAnimator" ObjectAnimator():ofFloat(control,"scaleX", { 1, 0.7, 0.4, 0 }):setDuration(time):start() ObjectAnimator():ofFloat(control,"scaleY", { 1, 0.7, 0.4, 0 }):setDuration(time):start() end) end ---------------------------------------------------------------------------------------------------------------- jianbian6 = luajava.new(GradientDrawable) jianbian6:setCornerRadius(10) jianbian6:setGradientType(GradientDrawable.LINEAR_GRADIENT) jianbian6:setOrientation(GradientDrawable.Orientation.TL_BR) jianbian6:setColors({0xB3000000,0x9CFF0069,0xE500CDEF,0xB3000000}) jianbian6:setStroke(3,"0xB9000000")--边框宽度和颜色 -------------------------------------------------------------------------------------------------- local function switch2(...) local menus = {...} local block = luajava.getBlock() local context = app.context local window = context:getSystemService("window") -- 获取窗口管理器 local function getWindowManagerParams() local params = luajava.new(WindowManager.LayoutParams) params.type = (Build.VERSION.SDK_INT >= 26 and 2038 or 2002) params.format = PixelFormat.RGBA_8888 -- 设置背景 params.flags = params.FLAG_NOT_FOCUSABLE -- 焦点设置Finish params.width = params.WRAP_CONTENT -- 布局宽度 params.height = params.WRAP_CONTENT -- 布局高度 params.gravity = Gravity.LEFT | Gravity.TOP -- 重力设置 luajava.setFloatingWindowHide(false) luajava.setFloatingWindowHide(true) return params end local mainLayout = { LinearLayout, background=jianbian6, orientation = 'vertical', layout_width = 'wrap_content', padding = {'10dp', '10dp', '10dp', '10dp'} } local function exit() window:removeView(mainLayout) tuichu=1 end setExitEvent(exit) local hideLayout = { LinearLayout, orientation = 'horizontal', layout_width = 'fill_parent', gravity = 'center_horizontal', { ImageView, src = 0x7F02000C, padding = {'5dp', '5dp', '5dp', '5dp'}, onClick = function() local gridLayout = luajava.getIdView('功能界面') if not gridLayout then return end local VISIBLE = GridLayout.VISIBLE local GONE = GridLayout.GONE local visibility = gridLayout:getVisibility() > VISIBLE and VISIBLE or GONE gridLayout:setVisibility(visibility) if visibility==VISIBLE then 显示=1 luajava.runUiThread(function() titlet:setVisibility(View.VISIBLE) changan.controlBig(mainLayout,399) end) else 显示=0 luajava.runUiThread(function() titlet:setVisibility(View.GONE) changan.controlFlip(mainLayout,800) end) end end } } mainLayout[#mainLayout + 1] = {LinearLayout, { TextView, id="titlet", text = stitle, textSize = "13.5dp", textColor="#00FF7F", gravity = "center", layout_height = "wrap_content", layout_width="250dp", },hideLayout, } local main2Layout = { LinearLayout, id = luajava.newId('功能界面'), orientation = 'vertical', layout_width = 'wrap_content', gravity = 'center_horizontal' } mainLayout[#mainLayout + 1] = main2Layout local function formatList(list) local gridLayout = { GridLayout, orientation = 'horizontal', columnCount = '3', layout_width = 'wrap_content' } list[#list + 1] = { setText = '退出', onCheckedChanged = function(buttonView) return exit() end } for i, value in ipairs(list) do local name do local names = {'name', 'text', 'setText'} for i, key in ipairs(names) do name = value[key] if name then break end end if not name then name = string.format('功能%d', i) end for i, key in ipairs(names) do value[key] = name end end local switchLayout = { Switch, text = name } local onCheckedChanged = value.onCheckedChanged if not isFunction(onCheckedChanged) then onCheckedChanged = function(switch, isChecked) if not isSurvive() then gg.toast('脚本已结束') return exit() end local mode = isChecked and 'open' or 'close' local func = value[mode] if not isFunction(func) then switch:setChecked(not isChecked) func = function(self) gg.alert(string.format('%s缺少%s函数,该属性必须为function类型', value.name, mode)) end end luajava.startThread(function(...) pcall(func, ...) end, name, value, switch) end end if isFunction(onCheckedChanged) then onCheckedChanged = luajava.createProxy('android.widget.CompoundButton$OnCheckedChangeListener', { onCheckedChanged = onCheckedChanged }) end switchLayout.onCheckedChangeListener = onCheckedChanged gridLayout[#gridLayout + 1] = switchLayout end return gridLayout end local navigate2 = { LinearLayout, orientation = 'horizontal', layout_width = 'match_parent', gravity = 'center_horizontal' } local navigate12 = {--------横线 LinearLayout, layout_width = 'fill_parent', layout_height = "1dp", background = "#000000", } local ids = {} local views = {} for i, menu in ipairs(menus) do local name = menu.name if not name then name = ('菜单%s'):format(i) menu.name = name end ids[i] = string.format('%s-%s', i, name) local menuLayout = { Button, text = name, background = '#0000000', layout_width = 'wrap_content', onClick = function() for i2, id in ipairs(ids) do local view = views[i2] if not view then view = luajava.getIdView(id) if view then views[i2] = view end end if view then local VISIBLE = view.VISIBLE local GONE = view.GONE local state = i == i2 and VISIBLE or GONE view:setVisibility(state) end end end } navigate2[#navigate2 + 1] = menuLayout end main2Layout[#main2Layout + 1] = navigate12 main2Layout[#main2Layout + 1] = navigate2 main2Layout[#main2Layout + 1] = navigate12 local main3Layout = { LinearLayout, layout_width = 'match_parent', gravity = 'center_horizontal' } for i, menu in ipairs(menus) do local gridLayout = formatList(menu) gridLayout.id = luajava.newId(ids[i]) gridLayout.visibility = i == 1 and GridLayout.VISIBLE or GridLayout.GONE main3Layout[#main3Layout + 1] = gridLayout end main2Layout[#main2Layout + 1] = main3Layout local function setOnTouchListener(move, layout, params) local RawX, RawY, x, y local ACTION_DOWN = MotionEvent.ACTION_DOWN local ACTION_MOVE = MotionEvent.ACTION_MOVE local tonumber = tonumber move:setOnTouchListener(luajava.createProxy("android.view.View$OnTouchListener", { onTouch = function(v, event) local Action = event:getAction() if Action == ACTION_DOWN then -- 点击时的XY坐标 RawX = event:getRawX() -- 获取X坐标 RawY = event:getRawY() -- 获取Y坐标 x = params.x -- 申明变量xmX为原X坐标 y = params.y -- 申明变量xmY为原Y坐标 elseif Action == ACTION_MOVE then -- 移动时的XY坐标 params.x = tonumber(x) + (event:getRawX() - RawX) params.y = tonumber(y) + (event:getRawY() - RawY) window:updateViewLayout(layout, params) end end })) end local params = getWindowManagerParams() mainLayout = luajava.loadlayout(mainLayout) setOnTouchListener(mainLayout, mainLayout, params) local function invoke() window:addView(mainLayout, params) end gg.setVisible(false) import("android.media.AudioManager") audi = context:getSystemService("audio") audiotype = { AudioManager.STREAM_ALARM, --手机闹铃的声音 AudioManager.STREAM_MUSIC, --手机音乐的声音 AudioManager.STREAM_NOTIFICATION, --系统提示的通知 AudioManager.STREAM_RING, --电话铃声的声音 AudioManager.STREAM_SYSTEM, --手机系统的声音 AudioManager.STREAM_VOICE_CALL, --语音电话的声音 AudioManager.STREAM_DTMF, --DTMF音调的声音 --AudioManager.STREAM_BLUETOOTH_SCO, } yinl = {} for i = 1,#audiotype do yinl[i] = {} yinl[i].type = audiotype[i] yinl[i].min = audi:getStreamMinVolume(audiotype[i]) yinl[i].max = audi:getStreamMaxVolume(audiotype[i]) yinl[i].now = audi:getStreamVolume(audiotype[i]) end yltype = 0 function jianting3(func) yinln = {} for i = 1,#audiotype do yinln[i] = {} yinln[i].type = audiotype[i] yinln[i].now = audi:getStreamVolume(audiotype[i]) if yinln[i].now > yinl[i].now then yinl[i].now = yinln[i].now if yltype == 1 then yltype = 0 func() end elseif yinln[i].now < yinl[i].now then yinl[i].now = yinln[i].now if yltype == 0 then yltype = 1 func() end end end end floatWindow=mainLayout qiehuan = function() if qhkai == 1 then yinll = 1 qhkai = 0 huiz() luajava.runUiThread(function() floatWindow:setVisibility(View.VISIBLE) changan.controlBig(mainLayout,600) end) else qhkai = 1 yinll = 0 draw.remove() luajava.runUiThread(function() changan.controlSmall(mainLayout,600) end) gg.sleep(800) luajava.runUiThread(function() floatWindow:setVisibility(View.GONE) end) end end local c1 luajava.post(invoke) luajava.newThread(function() while true do if 显示 == 1 then titlet:scrollBy(20,0) if titlet:getScrollX() >= 900 then titlet:scrollBy(-titlet:getScrollX()-1200,0) end end gg.sleep(125) end end):start() luajava.setFloatingWindowHide(true) while true do if tuichu == 1 then break end jianting3(qiehuan) gg.sleep(120) end gg.setVisible(false) luajava.setFloatingWindowHide(false) end function YY998() Obtain=gg.makeRequest("https://api.uomg.com/api/rand.music?sort=热歌榜&format=json").content muchen=Obtain:match('url":"(.-)","picurl') gg.playMusic(muchen) end -- 定义走马灯控件类 显示=1 _ENV['菜单1'] = { name = '防封', [1] = { name = '选择进程', open = function(self) string.toMusic('请选择游戏进程') gg.setProcessX() end, close = function(self) end }, [2] = { name = 'LOGO防闪¹', open = function(self) --防1位置 if gg.getRangesList("libanogs.so:bss")[1] then local t = {} t[1] = gg.getRangesList("libanogs.so:bss")[1]["start"] + 0x5D8; -- 数值地址:0x6F7DD885D8 gg.addListItems({ [1] = { address = t[1], flags = 4, value = 64, freeze = true, }, }) end gg.toast("开启成功") gg.loopKillGG()-----杀GG gg.alert("开启成功") string.toMusic('LOGO防闪开启成功') end, close = function(self) end }, [3] = { name = 'LOGO房', open = function(self) --防1位置 function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() local _Q = tonumber(0x167ba0fe) local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xFFFFFFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address print(string.char(231,190,164,58).._Q) end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end local t = {"libUE4.so", "Cd"} local tt = {0x382AB0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 163855}}) local t = {"libUE4.so", "Cd"} local tt = {0x4D5A90} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 163855}}) local t = {"libUE4.so", "Cd"} local tt = {0x4D5B38} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 163855}}) gg.loopKillGG()-----杀GG gg.alert("开启成功") string.toMusic('LOGO房开启成功') end, close = function(self) end }, [4] = { name = '大厅防¹', open = function(self) if gg.getRangesList("libgcloud.so")[1] then local t = {} t[1] = gg.getRangesList("libgcloud.so")[1]["start"] + 0x1D9544; -- 数值地址:0x7B79A1B544 gg.addListItems({ [1] = { address = t[1], flags = 4, value = -698416192, freeze = true, }, }) gg.toast("") end gg.loopKillGG()-----杀GG gg.alert("开启成功") string.toMusic('大厅1防开启成功') end, close = function(self) end }, [5] = { name = '大厅防²', open = function(self) --防3位置 if gg.getRangesList("libanogs.so")[1] then local t = {} t[1] = gg.getRangesList("libanogs.so")[1]["start"] + 0x1B54; -- 数值地址:0x7BF4E4DB54 t[2] = gg.getRangesList("libanogs.so")[1]["start"] + 0x2DF0; -- 数值地址:0x7BF4E4EDF0 gg.addListItems({ [1] = { address = t[1], flags = 4, value = -698416192, freeze = true, }, [2] = { address = t[2], flags = 4, value = -698416192, freeze = true, }, }) gg.toast("开启成功") end if gg.getRangesList("libPluginCrosCurl.so")[1] then local t = {} t[1] = gg.getRangesList("libPluginCrosCurl.so")[1]["start"] + 0x2DF0; -- 数值地址:0x7BD68DBDF0 gg.addListItems({ [1] = { address = t[1], flags = 4, value = -698416192, freeze = true, }, }) gg.toast("开启成功") end if gg.getRangesList("libanogs.so")[1] then local t = {} t[1] = gg.getRangesList("libanogs.so")[1]["start"] + 0x525B54; -- 数值地址:0x7BF5371B54 t[2] = gg.getRangesList("libanogs.so")[1]["start"] + 0x525D54; -- 数值地址:0x7BF5371D54 t[3] = gg.getRangesList("libanogs.so")[1]["start"] + 0x526DF0; -- 数值地址:0x7BF5372DF0 gg.addListItems({ [1] = { address = t[1], flags = 4, value = -698416192, freeze = true, }, [2] = { address = t[2], flags = 4, value = -698416192, freeze = true, }, [3] = { address = t[3], flags = 4, value = -698416192, freeze = true, }, }) gg.toast("开启成功") end gg.loopKillGG()-----杀GG gg.alert("开启成功") string.toMusic('大厅2防开启成功') end, close = function(self) end }, [6] = { name = '离线', open = function(self) if gg.getRangesList("libgcloud.so")[1] then local t = {} t[1] = gg.getRangesList("libgcloud.so")[1]["start"] + 0x47A8C8; -- 数值地址:0x7972B8B8C8 t[2] = gg.getRangesList("libgcloud.so")[1]["start"] + 0x47B464; -- 数值地址:0x7972B8C464 gg.addListItems({ [1] = { address = t[1], flags = 4, value = -698416192, freeze = true, }, [2] = { address = t[2], flags = 4, value = -698416192, freeze = true, }, }) gg.toast("开启成功") end gg.loopKillGG()-----杀GG gg.alert("开启成功") string.toMusic('全局离线开启成功')---语音 end, close = function(self) if gg.getRangesList("libgcloud.so")[1] then local t = {} t[1] = gg.getRangesList("libgcloud.so")[1]["start"] + 0x47A8C8; -- 数值地址:0x7972B8B8C8 t[2] = gg.getRangesList("libgcloud.so")[1]["start"] + 0x47B464; -- 数值地址:0x7972B8C464 gg.addListItems({ [1] = { address = t[1], flags = 4, value = 1033081774, freeze = true, }, [2] = { address = t[2], flags = 4, value = 16843522, freeze = true, }, }) gg.toast("开启成功") end gg.loopKillGG()-----杀GG gg.alert("关闭成功") string.toMusic('全局离线关闭成功')---语音 end }, } _ENV['菜单2'] = { name = '功能', [1] = { name = '静态广角', open = function(self) OP=gg.prompt({'静态广角[1~3]'},{[1]='1.6'},{[1]='number'})---广角 if OP == nil or OP[1] == '' or OP[1] == '0' then gg.toast("取消") else so=gg.getRangesList('libUE4.so')[1].start py=0x36B3538 setvalue(so+py,16,OP[1]) end gg.loopKillGG()-----杀GG gg.toast("开启成功") string.toMusic('静态广角开启成功') end, close = function(self) end }, [2] = { name = '动态广角', open = function(self) OP=gg.prompt({'动态广角[100~150]'},{[1]='130'},{[1]='number'})---广角 if OP == nil or OP[1] == '' or OP[1] == '0' then gg.toast("取消") else local t = {"libUE4.so:bss", "Cb"} local tt = {0x562F70,0x30,0x4B8,0x360,0x170,0x39C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = OP[1], freeze = true}}) end gg.loopKillGG()-----杀GG gg.toast("开启成功") string.toMusic('动态广角开启成功') end, close = function(self) end }, [3] = { name = '全枪聚点', open = function(self) if gg.getRangesList("libUE4.so")[1] then local t = {} t[1] = gg.getRangesList("libUE4.so")[1]["start"] + 0x6E1A668; -- 数值地址:0x7703287668 gg.addListItems({ [1] = { address = t[1], flags = 4, value = -1119081215, freeze = true, }, }) gg.toast("开启成功") end gg.alert("开启成功") string.toMusic('全枪聚点开启成功')---语音 end, close = function(self) if gg.getRangesList("libUE4.so")[1] then local t = {} t[1] = gg.getRangesList("libUE4.so")[1]["start"] + 0x5956C44; -- 数值地址:0x7B2887A3AC gg.setValues({ [1] = { address = t[1], flags = 16, value = 8.524923392971503E-21, }, }) end gg.alert("关闭成功") string.toMusic('全枪聚点关闭成功')---语音 end, end, close = function(self) end }, [4] = { name = '全枪无后', open = function(self) function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() local _Q = tonumber(0x167ba0fe) local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xFFFFFFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address print(string.char(231,190,164,58).._Q) end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end local t = {"libUE4.so:bss", "Cb"} local tt = {0x562F70,0x30,0x4B8,0x2AD0,0xF88,0x210} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = 0, freeze = true}}) gg.alert("开启成功") string.toMusic('全枪无后开启成功')---语音 end, close = function(self) if gg.getRangesList("libUE4.so")[1] then local t = {} t[1] = gg.getRangesList("libUE4.so")[1]["start"] + 0x595B638; gg.setValues({ [1] = { address = t[1], flags = 16, value = 8.84116488e-21, }, }) end gg.alert("关闭成功") string.toMusic('全枪无后关闭成功')---语音 end, close = function(self) end }, [5] = { name = '微加速', open = function(self) if gg.getRangesList("libUE4.so")[1] then local t = {} t[1] = gg.getRangesList("libUE4.so")[1]["start"] + 0x76E1070; -- 数值地址:0x7703B4E070 gg.addListItems({ [1] = { address = t[1], flags = 4, value = -721215457, freeze = true, }, }) gg.toast("开启成功") end gg.alert("开启成功") string.toMusic('微加速开启成功')---语音 end, close = function(self) if gg.getRangesList("libUE4.so")[1] then local t = {} t[1] = gg.getRangesList("libUE4.so")[1]["start"] + 0x9CC9C00; -- 数值地址:0x7AEE48D9F8 gg.addListItems({ [1] = { address = t[1], flags = 4, value = 505453824, freeze = true, }, }) end gg.alert("关闭成功") string.toMusic('加速关闭成功')---语音 end, close = function(self) end }, [6] = { name = '子弹变大', open = function(self) function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() local _Q = tonumber(0x167ba0fe) local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xFFFFFFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address print(string.char(231,190,164,58).._Q) end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end local t = {"libUE4.so:bss", "Cb"} local tt = {0x562F70,0x30,0x4B8,0x2AD0,0x11C0} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = 200, freeze = true}}) gg.alert("开启成功") string.toMusic('子弹变大开启成功')---语音 end, close = function(self) if gg.getRangesList("libUE4.so")[1] then local t = {} t[1] = gg.getRangesList("libUE4.so")[1]["start"] + 0x9CC9C00; -- 数值地址:0x7AEE48D9F8 gg.addListItems({ [1] = { address = t[1], flags = 4, value = 505453824, freeze = true, }, }) end gg.alert("关闭成功") string.toMusic('子弹变大关闭成功')---语音 end, close = function(self) end }, [7] = { name = '枪械防抖', open = function(self) function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() local _Q = tonumber(0x167ba0fe) local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xFFFFFFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address print(string.char(231,190,164,58).._Q) end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end local t = {"libUE4.so:bss", "Cb"} local tt = {0x562F70,0x30,0x4B8,0x2AD0,0x860,0xCEC} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = 0, freeze = true}})---手持防抖 local t = {"libUE4.so:bss", "Cb"} local tt = {0x562F70,0x30,0x4B8,0x2AD0,0x860,0xCF0} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = 0, freeze = true}})---手持防抖 local t = {"libUE4.so:bss", "Cb"} local tt = {0x562F70,0x30,0x4B8,0x2AD0,0x860,0xCF4} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = 0, freeze = true}})---手持防抖 gg.alert("开启成功") string.toMusic('防抖开启成功')---语音 end, close = function(self) if gg.getRangesList("libUE4.so")[1] then local t = {} t[1] = gg.getRangesList("libUE4.so")[1]["start"] + 0x9CC9C00; -- 数值地址:0x7AEE48D9F8 gg.addListItems({ [1] = { address = t[1], flags = 4, value = 505453824, freeze = true, }, }) end gg.alert("关闭成功") string.toMusic('防抖关闭成功')---语音 end, close = function(self) end }, [8] = { name = '秒切枪', open = function(self) function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() local _Q = tonumber(0x167ba0fe) local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xFFFFFFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address print(string.char(231,190,164,58).._Q) end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end local t = {"libUE4.so:bss", "Cb"} local tt = {0x562F70,0x30,0x4B8,0x2AD0,0x860,0x24C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = 0, freeze = true}})---手持防抖 local t = {"libUE4.so:bss", "Cb"} local tt = {0x562F70,0x30,0x4B8,0x2AD0,0x860,0x248} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = 0, freeze = true}})---手持防抖 gg.alert("开启成功") string.toMusic('秒切枪开启成功')---语音 end, close = function(self) if gg.getRangesList("libUE4.so")[1] then local t = {} t[1] = gg.getRangesList("libUE4.so")[1]["start"] + 0x9CC9C00; -- 数值地址:0x7AEE48D9F8 gg.addListItems({ [1] = { address = t[1], flags = 4, value = 505453824, freeze = true, }, }) end gg.alert("关闭成功") string.toMusic('秒切枪关闭成功')---语音 end, close = function(self) end }, [9] = { name = '六道', open = function(self) function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() local _Q = tonumber(0x167ba0fe) local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xFFFFFFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address print(string.char(231,190,164,58).._Q) end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end local t = {"libUE4.so:bss", "Cb"} local tt = {0x562F70,0x30,0x4B8,0x2AD0,0x860,0x5A0} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = 0, freeze = true}}) gg.alert("开启成功") string.toMusic('六道速开启成功')---语音 end, close = function(self) if gg.getRangesList("libUE4.so")[1] then local t = {} t[1] = gg.getRangesList("libUE4.so")[1]["start"] + 0x9CC9C00; -- 数值地址:0x7AEE48D9F8 gg.addListItems({ [1] = { address = t[1], flags = 4, value = 505453824, freeze = true, }, }) end gg.alert("关闭成功") string.toMusic('六道关闭成功')---语音 end }, } _ENV['菜单3'] = { name = '音乐', [1] = { name = '搜索歌曲', open = function(self) search = gg.prompt({ "输入要搜索的歌曲\n可加上歌手名字", "设置显示数量(数字)", },g.sel,{ "text", }) if not search then return end gg.saveVariable(search,g.config) bei() go1=search[1] go3=search[2] jg=start(go1,go3) if jg.code == 200 then fh=jg.content fh=json(fh) --print(fh) Play(gqlb,idb) else function inspect() gg.alert("访问网络异常,错误代码:\n\n"..jg.code) end if not pcall(inspect) then print("网络异常,请先连接上网络") os.exit() end end XGCK=-1 string.toMusic('') end, close = function(self) end }, [2] = { name = '武家坡', open = function(self) gg.playMusic("http://music.163.com/song/media/outer/url?id=1891431677.mp3") end, close = function(self) end }, [3] = { name = '广东爱情故事', open = function(self) gg.playMusic("http://music.163.com/song/media/outer/url?id=1989479877.mp3") end, close = function(self) end }, [4] = { name = '可不可以', open = function(self) gg.playMusic("http://music.163.com/song/media/outer/url?id=553755659.mp3") end, close = function(self) end }, [5] = { name = '离别开出花', open = function(self) gg.playMusic("http://music.163.com/song/media/outer/url?id=2061978961&uct2.mp3") end, close = function(self) end }, [6] = { name = '科技专属', open = function(self) gg.playMusic("http://music.163.com/song/media/outer/url?id=1377530437&uct2.mp3") end, close = function(self) end }, [7] = { name = '最后一页', open = function(self) gg.playMusic("http://music.163.com/song/media/outer/url?id=247936.mp3") end, close = function(self) end }, [8] = { name = '我想念', open = function(self) gg.playMusic("http://music.163.com/song/media/outer/url?id=2071935674&uct2.mp3") end, close = function(self) end }, [9] = { name = '起风了', open = function(self) gg.playMusic("http://music.163.com/song/media/outer/url?id=1330348068.mp3") end, close = function(self) end }, [10] = { name = '安和桥', open = function(self) gg.playMusic("http://music.163.com/song/media/outer/url?id=27646205&uct2.mp3") end, close = function(self) end }, [11] = { name = '停止播放', open = function(self) gg.playMusic("stop") gg.playMusic("stop") gg.playMusic("stop") end, close = function(self) gg.playMusic("stop") gg.playMusic("stop") gg.playMusic("stop") end } } stitle="仙鹤通知电报@TLBND"---滚动文字 switch2(_ENV['菜单1'], _ENV['菜单2'], _ENV['菜单3'],_ENV['菜单4'])